What You Can Actually Fix in Post (and What You Can't)
An honest list from the editing suite: the problems post-production solves cheaply, the ones it solves expensively, and the ones you have to get right on set.
Cover illustration generated with AI for Fix It In Post.
"We'll fix it in post" is the most expensive sentence on a film set. Sometimes it's true. Often it means a day of work for something that would have taken thirty seconds on set. Here's where the line really is.
Cheap to fix
- White balance and colour, as long as the whole frame is lit by one kind of light. Log or raw gives you far more room than a baked-in profile.
- Moderate exposure errors. About one stop either way in log, less in compressed codecs. Underexposure costs you noise; overexposure costs you detail.
- Reframing, if you shot at a higher resolution than you deliver. 4K for an HD master gives you a free punch-in and a bit of slack on composition.
- Light stabilisation, at the price of a small crop.
- Steady background noise in audio, like air conditioning or fridge hum. Modern noise reduction handles constant noise well.

Fixable, but it costs hours
- Removing objects: a boom in frame, a logo, a sign. Easy on a locked-off shot, painful on a moving camera.
- Mixed colour temperature on a face, daylight from a window on one side and tungsten on the other. You can isolate and balance it, shot by shot, with masks and tracking.
- Flicker from a shutter that doesn't match the local mains frequency. Deflicker tools help, but not always all the way.
- Sky replacement and screen inserts. They look easy in tutorials and take a long time to look real.
Practically impossible
- Missed focus. Sharpening makes a soft shot look sharpened, not focused.
- Clipped highlights. If the sensor recorded pure white, there is no detail left to bring back.
- Clipped or distorted audio. Repair tools reduce the damage; they don't give you the clean take you didn't record.
- Wrong motion blur. A shutter far too fast gives choppy motion. Adding blur later rarely looks natural.
- Missing coverage. If the cutaway, the reverse or the wide doesn't exist, no software will invent it convincingly.
- A performance that isn't there. Editing can shape it, not create it.
A 60-second check before calling "cut"
- Focus: punch in on the monitor and look at the eyes.
- Highlights: zebras or false colour on the brightest part of the frame.
- Audio: peaks well below 0 dBFS, no rustle on the lav.
- Light: one colour temperature on the face, or a deliberate choice.
- Coverage: do we have a way in and out of this scene?
- Room tone: 30 seconds of silence on every location.
Thirty seconds on set saves an afternoon in the suite. That's the whole joke behind the name of this blog.